No Such Number

Yuguan County Post Office - Night Switchboard, est. 1998
The night manual switchboard of Yuguan County post office opened in 1998, with 48 magneto lines. At 21:50 every evening the operator came on, checked the numbers first, then copied that night's long-distance calls into the call ledger, one line per slip, stamped CONNECTED or NO SUCH NUMBER, and signed. On the night of 6 November 2015 the lines were cut over and the switchboard was closed. This site remains as its duty archive. Only one thing is wrong. Since that night, the circuit on desk 3 has been recopied into each day's ledger, stamped neither CONNECTED nor NO SUCH NUMBER, its status left blank. The switchboard closed years ago, yet the archive gains one new line every day, in the same hand throughout.
4,018 days kept open - 11 x 365 + 3 leap days (2016 / 2020 / 2024) Open the duty archive

About No Such Number

No Such Number is a free browser-based keyword-search mystery from GameStrategists. You read records, pull originals, settle ten cases onto the KEEP or CUT face the evidence supports, and at the end spend the one call you have left. No download, no account, no in-app purchases; it runs on desktop and mobile, with Chinese and English available throughout.

It has a self-contained world. There is no story link to our other titles, and nothing here assumes you have played them. The game, its writing, these pages and the images all come from one independent developer.

A place ordinary enough to be boring

The container is the duty archive of a county night switchboard: the duty rules pinned above the desk, handwritten call ledgers, a rota under the glass, number plates, small thank-you notes in the guestbook, a staff photo from 1998 when the board opened, a lost-property cupboard in the machine room. At first every page is warm: cream paper, serif type, the light of early evening.

The seven duty rules

From the copybook, drafted 1998 and recopied in 2014:

  1. Come on at 21:50 and check the numbers first.
  2. Log only two faces, KEEP or CUT. Busy counts as KEEP; no answer counts as CUT.
  3. A CUT needs the NO SUCH PERSON stamp and the operator's name. Not one square left blank.
  4. Never connect a user who is not in the ledger.
  5. Destroy call slips after three months.
  6. Write "stand-in" plainly when covering a shift.
  7. The number plate must never be left empty.

Six of them you can follow to the letter. The seventh is never explained anywhere in the book.

What you came to find out

At 22:41 on 6 November 2015 the machine room lost power for 47 minutes. That night the circuit on desk 3 had no user in the ledger, so rule four was applied: the slip was stamped NO SUCH PERSON and cut. No malice, no neglect. Someone simply followed the rules.

Yet that one line has been recopied ever since, its status blank, kept open for 4,018 days. You came back to find out why it was never closed, and why one name is missing from the staff register. Along the way you meet a recopied calendar, one sentence written again and again, a registration form that was never handed in, and a line carved into the back of a number plate in 1998.

Two worlds

The first two acts are the switchboard at dusk. The first time you turn a case to CUT in Act Three, the whole site cuts, with no transition, to a night room: blue-black dark, one red BUSY lamp, the letters on the number plate rubbed white, a small pile of eraser shavings on the desk, the handset off its cradle, a busy tone. Each further pull darkens another part of it for good. Go back to the warm pages of Act One afterwards and the paper is dry; the writing is gone. Same sheet, the names erased.

The warmth was never fake. Somebody pasted it up for you, a page at a time. It is your own hand rubbing those letters out.

How to play

  1. Read the archive pages: home, call ledger, timeline, guestbook, about.
  2. Search for a word you remember, a name, a date, a staff number, a figure. "To look up" chips fill the box for you, and three tiers of hints are there if you are stuck.
  3. Settle the case: each of ten cases ends on the KEEP or CUT face the evidence supports. Busy is KEEP, no such person is CUT; the right face comes from the record, not from a moral judgement. Four KEEPs in the first two acts, six CUTs in the last two.
  4. Register the last line: with all ten settled, the board has one pair of cords and one blank call slip left. The back of the plate says: keep one line only. One connection, then the number is filed. The finale is not a question with a right answer; it is one stroke of the pen on an empty square.

Nothing punishes you. A wrong face gives a line of reply and can be tried again. The six pulls match the six CUT squares exactly; they are not returned, but running out cannot dead-end the game.

Scale, with numbers you can check

Switchboard / desk48 lines / desk 3
That night22:41 power trip / 47 minutes / staff number 1128
Days kept open4,018 = 11 x 365 + 3 (leap years 2016 / 2020 / 2024)
Records42 (2 on the desk, 4 secrets, 1 registration page, 1 extra page, 34 others)
Cases to file10: 4 KEEP (first two acts) / 6 CUT (last two)
Acts4, with 1 / 3 / 4 / 2 cases
Pulls6, not returned but never a dead end
Endings4, one of them hidden
Notes / timeline11 notes / 6 rows
Images19 AI-generated fictional images
Language / saveChinese and English / progress in localStorage only

Each figure above is reproducible from the game source.

Four endings, one connection

The finale is a pencil and one last connection. You can spend it rewinding an old call to that night, changing the number on a slip to someone still on the register, leaving the plate blank as it was, or - if you find the registration form that was never handed in - filling in its name line. Each choice spends the one connection and costs something, and none is explained as the good ending. This page says nothing about what happens inside any of them.

Content and image notice

All people, institutions, addresses and events here are fiction, unrelated to any real post office, institution or person. All 19 images are AI-generated and fictional, not gameplay captures, and every place they appear says so. The game contains mild unsettling atmosphere: night, a busy tone, eraser shavings, names rubbed white, a red BUSY lamp. There are no jump scares, no gore, and nothing that requires payment or sign-in.

Questions

Do I need to download or sign up?
No. Open it in a browser. Progress saves on your device and the game asks for no identity information.
Will this page spoil it?
No. It describes the setting, the rules, the mechanics and verifiable scale figures only - no puzzle solutions, no truth of the story, no ending text.
Will I lose progress if I close the tab?
No, the save is local. Clearing browser data or changing device will lose it; no copy exists on a server.
Does it work on a phone?
Yes. The layout reflows for narrow screens and nothing depends on a mouse.
Are there ads?
This site loads the same Google AdSense script as our home site. There are no pop-ups, no rewarded ads and no purchases.
Is the English version complete?
Yes. The interface and all 42 records have English text; enter at /en/.

Site

(c) 2026 alphaBETA DEV - all images on this page are AI-generated fiction